GRIDLOCK
One silicon die, forty by forty, tiled into 1,042 tesserae with no gap and no overlap. Every holder owns a piece of one shared map — and what goes on that piece is theirs to decide. Your art, your logo, your advertisement. Links are next.
Size is one axis. Position is the other.
The floorplan is not a ring and not a lottery grid. A quadtree cuts the field into squares of eight, four, two and one, leaning toward the middle, and the four sizes close the 1,600 cells exactly. Where a tessera lands matters as much as how big it is.
Eight touch the core
The core is walled in by exactly eight tesserae, two to a side. There will never be a ninth — that follows from the geometry, not from a promise, and the build asserts it.
Four hold a corner
The four corners of the die are single tesserae. No others exist, and none can be made.
Doors, not just area
Every tessera borders between three and nine others. A single cell wedged between four large neighbours is better connected than a block sitting in open field.
A tessera names its own address.
You get a piece of the shared map — an area and an exact place on it. The token is the deed to that ground, drawn as the key that opens it. Nothing on the card is ornament: every mark reports something the floorplan already decided.
Do what you like with your piece.
A tessera is not only an area on a map — it is a surface in a picture people come to read. Draw on it. Put your mark on it. Run an advertisement for whatever you sell. Point it wherever you want. Here is how that works.
Paint it
Ink
Tool
Every cell of your tessera is 16 × 16 pixels. A 1×1 gives you 256 of them, the core gives you 16,384.
Link it
Hovering a linked tessera on the map raises this card. One destination per tessera, changeable by the holder at any time.
It is advertising space
Say that plainly. A tessera is a spot on a map people open on purpose, and a holder who wants to sell something can put it there. That is a use, not a loophole.
It stays on the map
What you put up is not a private profile picture. It sits in the shared picture, beside whatever your neighbours did, and everyone reading the die reads it.
Bigger ground, bigger canvas
Area is resolution. A block gives four times the pixels of a cell; the core gives sixty-four times. Assembling neighbours merges their canvases.
Changeable, not permanent
What is on a tessera belongs to whoever holds it today. Sell it and the next holder replaces it. The floorplan underneath never moves.
Links out
One destination per tessera, changeable by the holder. Hovering it on the map raises a card with the label, the domain and who holds the ground.
The only limits are legal ones
Nobody curates your taste. Content that is illegal, or that impersonates someone, comes down — everything else is yours, including things we would not have picked.
Four sizes, and the metal says which.
Rank is the size of the ground it opens. It reads off the metal, the ornament and the stars before you read a single trait.
Five axes, five values each, all independent.
Every axis draws from its own hash. A steel Cell Key and the gold Master Key can both come out blackened, and adding a sixth value to one axis would not shift a single decision on the others.
The page you are reading drew this die.
There is no manifest behind this site. It ships the generator, and the map above was computed in your browser a moment ago from one committed block hash. Change a character of that hash and you get a different die.
Seed — the hash of block , a number committed before that block existed:
The generator is public and every claim on this page is an assertion in its test run, not a sentence in its marketing.